process
Initial Idea:
Musical Scenes was inspired by interactive music games like Incredibox and My Singing Monsters, where users build unique soundscapes by combining predesigned elements. The original concept was for a sandbox environment where players could place various objects (e.g. planes, animals, or plants) into a scene. During playback, these elements would be animated, and their speed, size, and position would dynamically influence the musical output. The final deliverable is a more focused variation of this concept.
What Changed:
The initial implementation of Musical Scenes had the notes playing continuously, with no coherent melioidotic outcome. To address this, I collaborate with my professor at the time to redesign the system. The revised concept features a field of flowers with a plane flying across it. Each flower’s vertical position (y-axis) corresponds to pitch, while the horizontal position (x-axis) determines when the note is triggered, based on when the plane passes over it. Additionally, each flower type represents a different instrument. The current version includes four instruments: synth, piano, guitar, and violin.
visuals
Empty Scene